UI and UX design
Figma design work that is handed to engineers in the same company. The people who build the interface sit next to the person who designed it, so the shipped screen matches the file.
What you get
Design system in Figma
Tokens, components and states as a library your engineers can map one-to-one onto code, not a set of screens they have to reverse-engineer.
Product interface design
The screens and flows for the feature you are building, including the empty, loading, error and permission-denied states designers usually skip.
Prototypes
Clickable flows for testing with real users or showing to stakeholders before a line of code is written.
Design review of what exists
A written pass over your current product: what confuses users, what breaks on a phone, what fails accessibility, ordered by cost to fix.
Design that survives implementation
The usual failure is a beautiful Figma file and a shipped product that does not resemble it. We avoid that by designing against the same constraints the engineers work under: one implementation per pattern, tokens rather than one-off colours, states for every branch the code can take, and layouts that hold at 375 pixels because our front-end rules require it.
Accessibility is part of the design, not a fix
Contrast, focus order, touch-target size and keyboard paths are decided in the design file. Every shared component we build then runs automated accessibility checks in continuous integration, so a regression is caught before review rather than after release.
Working with your engineers instead of ours
If you have a development team already, a designer from ours can work directly with them. You get the Figma library, the tokens in a form your codebase can consume, and a designer who reviews the built screens rather than handing over a file and disappearing.
Need a designer who understands engineering?
Send your product, your current design file or just the problem. You get a written approach and an estimate within one business day.